Java design patterns are best practices used to solve common
software design problems. They provide a way to organize code to make it more
efficient, maintainable, and scalable. Here’s an overview of some common design
patterns in Java:
1. Creational Patterns
Ø Singleton:
Ensures a class has only one instance and provides a global point of access to
it.
Ø Factory
Method: Creates objects without specifying the exact class of object that
will be created. Defines an interface for creating an object, but lets
subclasses alter the type of objects that will be created.
Ø Abstract
Factory: Provides an interface for creating families of related or
dependent objects without specifying their concrete classes.
Ø Builder:
Separates the construction of a complex object from its representation so that
the same construction process can create different representations.
Ø Prototype:
Creates new objects by copying an existing object, known as a prototype.
2. Structural Patterns
Ø Adapter:
Allows incompatible interfaces to work together by wrapping an existing class
with a new interface.
Ø Decorator:
Adds new functionality to an object dynamically without altering its structure.
Ø Facade:
Provides a simplified interface to a complex subsystem.
Ø Proxy:
Provides a surrogate or placeholder for another object to control access to it.
Ø Composite:
Composes objects into tree structures to represent part-whole hierarchies. It
lets clients treat individual objects and compositions uniformly.
Ø Bridge
Decouples an abstraction from its implementation so that the two can vary
independently.
Ø Flyweight
Reduces the cost of creating and manipulating a large number of similar objects
by sharing objects where possible.
3. Behavioral Patterns
Ø Strategy:
Defines a family of algorithms, encapsulates each one, and makes them
interchangeable. The strategy pattern lets the algorithm vary independently
from clients that use it.
Ø Observer:
Defines a one-to-many dependency between objects so that when one object
changes state, all its dependents are notified and updated automatically.
Ø Command:
Encapsulates a request as an object, thereby allowing for parameterization of
clients with queues, requests, and operations.
Ø State:
Allows an object to alter its behavior when its internal state changes. The
object will appear to change its class.
Ø Template
Method: Defines the skeleton of an algorithm in the superclass but lets
subclasses override specific steps of the algorithm without changing its
structure.
Ø Chain
of Responsibility: Passes a request along a chain of handlers, allowing
each handler to process the request or pass it to the next handler.
Ø Interpreter:
Defines a grammatical representation for a language and provides an interpreter
to interpret sentences in the language. It is useful when you want to evaluate
expressions in a language or when the grammar is simple and well-understood
Ø Iterator:
Provides a way to access the elements of an aggregate object sequentially
without exposing its underlying representation.
Ø Mediator:
Defines an object that encapsulates how a set of objects interact, promoting
loose coupling by keeping objects from referring to each other explicitly.
Ø Memento:
Captures and externalizes an object's internal state so that it can be restored
later, without violating encapsulation.
Ø Visitor:
Represents an operation to be performed on the elements of an object structure,
allowing you to define a new operation without changing the classes of the
elements on which it operates.
4. Concurrency Patterns
Ø Thread
Pool: Manages a pool of worker threads to efficiently execute tasks in
parallel.
Ø Future:
Represents the result of an asynchronous computation, providing methods to
check if the computation is complete, to wait for its completion, and to
retrieve the result.
Ø Producer-Consumer:
Separates the creation of tasks (producer) from the execution of tasks
(consumer) using a queue.
Ø Read-Write
Lock: Allows multiple threads to read a shared resource concurrently but
requires exclusive access for writes, preventing conflicts.
5. Architectural Patterns
These patterns provide general solutions for software
architecture problems.
Ø Model-View-Controller
(MVC)
- Separates an
application into three interconnected components: the Model (data), the
View (UI), and the Controller (logic), allowing separation of concerns
and independent development of components.
Ø
Model-View-ViewModel (MVVM)
·
Similar to MVC, but adds a ViewModel to handle
the presentation logic, binding the View and the Model.
Ø
Data Access Object (DAO)
- Provides an abstract
interface to a database or other persistence mechanism, separating the
persistence logic from the business logic.
6. Other Patterns
Ø
Null Object
·
Provides a default behavior when an object is
absent or null, avoiding null references.
Ø
Service Locator
·
Provides a centralized registry for services,
making it easy to find and use service instances.
Creating a hierarchical overview of Java design patterns
Creating a hierarchical overview of Java design patterns
using a flowchart along with corresponding Java examples involves organizing
the patterns into categories and illustrating their relationships in a
flowchart format. Below is a conceptual flowchart representation along with
simplified Java code examples for each pattern category.
Flowchart: Hierarchical Overview of Java Design Patterns
Java Design Patterns |
Java Code Examples
1. Creational Patterns
a. Singleton Pattern
java
public class
Singleton { private static Singleton instance; private Singleton() { // private constructor to prevent
instantiation } public static Singleton getInstance() { if (instance == null) { instance = new Singleton(); } return instance; } } |
b. Factory Method Pattern
java
interface
Product { void use(); } class
ConcreteProductA implements Product { public void use() { System.out.println("Using
Product A"); } } class
ConcreteProductB implements Product { public void use() { System.out.println("Using
Product B"); } } abstract
class Creator { public abstract Product factoryMethod(); public void someOperation() { Product product = factoryMethod(); product.use(); } } class
ConcreteCreatorA extends Creator { public Product factoryMethod() { return new ConcreteProductA(); } } class
ConcreteCreatorB extends Creator { public Product factoryMethod() { return new ConcreteProductB(); } } |
c. Abstract Factory Pattern
java
interface
AbstractFactory { ProductA createProductA(); ProductB createProductB(); } class
ConcreteFactory1 implements AbstractFactory { public ProductA createProductA() { return new ProductA1(); } public ProductB createProductB() { return new ProductB1(); } } class
ConcreteFactory2 implements AbstractFactory { public ProductA createProductA() { return new ProductA2(); } public ProductB createProductB() { return new ProductB2(); } } interface
ProductA { void use(); } class
ProductA1 implements ProductA { public void use() { System.out.println("Using
Product A1"); } } class
ProductA2 implements ProductA { public void use() { System.out.println("Using
Product A2"); } } interface
ProductB { void use(); } class
ProductB1 implements ProductB { public void use() { System.out.println("Using
Product B1"); } } class
ProductB2 implements ProductB { public void use() { System.out.println("Using
Product B2"); } } |
2. Structural Patterns
a. Adapter Pattern
java
interface
Target { void request(); } class Adaptee
{ void specificRequest() { System.out.println("Specific
request"); } } class Adapter
implements Target { private Adaptee adaptee; public Adapter(Adaptee adaptee) { this.adaptee = adaptee; } public void request() { adaptee.specificRequest(); } } |
b. Decorator Pattern
java
interface
Component { void operation(); } class
ConcreteComponent implements Component { public void operation() { System.out.println("Operation in
ConcreteComponent"); } } abstract
class Decorator implements Component { protected Component component; public Decorator(Component component) { this.component = component; } public void operation() { component.operation(); } } class
ConcreteDecorator extends Decorator { public ConcreteDecorator(Component
component) { super(component); } public void operation() { super.operation(); System.out.println("Added
behavior in ConcreteDecorator"); } } |
c. Composite Pattern
java
import
java.util.ArrayList; import
java.util.List; interface
Component { void operation(); } class Leaf
implements Component { public void operation() { System.out.println("Operation in
Leaf"); } } class
Composite implements Component { private List<Component> children =
new ArrayList<>(); public void add(Component component) { children.add(component); } public void remove(Component component) { children.remove(component); } public void operation() { for (Component child : children) { child.operation(); } } } |
3. Behavioral Patterns
a. Strategy Pattern
java
interface
Strategy { void execute(); } class
ConcreteStrategyA implements Strategy { public void execute() { System.out.println("Executing
Strategy A"); } } class
ConcreteStrategyB implements Strategy { public void execute() { System.out.println("Executing
Strategy B"); } } class Context
{ private Strategy strategy; public void setStrategy(Strategy
strategy) { this.strategy = strategy; } public void executeStrategy() { strategy.execute(); } } |
b. Observer Pattern
java
import
java.util.ArrayList; import
java.util.List; interface
Observer { void update(); } class
ConcreteObserver implements Observer { public void update() { System.out.println("Observer
updated"); } } class Subject
{ private List<Observer> observers =
new ArrayList<>(); public void attach(Observer observer) { observers.add(observer); } public void detach(Observer observer) { observers.remove(observer); } public void notifyObservers() { for (Observer observer : observers) { observer.update(); } } } |
c. Command Pattern
java
interface
Command { void execute(); } class
ConcreteCommand implements Command { private Receiver receiver; public ConcreteCommand(Receiver receiver)
{ this.receiver = receiver; } public void execute() { receiver.action(); } } class
Receiver { public void action() { System.out.println("Action
executed"); } } class Invoker
{ private Command command; public void setCommand(Command command) { this.command = command; } public void executeCommand() { command.execute(); } } |
d. Chain of Responsibility
java
A> abstract
class Logger { public static int DEBUG = 1; public static int INFO = 2; public static int ERROR = 3; protected int level; // Next element in the chain of
responsibility protected Logger nextLogger; public void setNextLogger(Logger
nextLogger) { this.nextLogger = nextLogger; } public void logMessage(int level, String
message) { if (this.level <= level) { write(message); } if (nextLogger != null) { nextLogger.logMessage(level,
message); } } protected abstract void write(String
message); } B> class
DebugLogger extends Logger { public DebugLogger(int level) { this.level = level; } @Override protected void write(String message) { System.out.println("DEBUG
Logger: " + message); } } class
InfoLogger extends Logger { public InfoLogger(int level) { this.level = level; } @Override protected void write(String message) { System.out.println("INFO Logger:
" + message); } } class
ErrorLogger extends Logger { public ErrorLogger(int level) { this.level = level; } @Override protected void write(String message) { System.out.println("ERROR
Logger: " + message); } } C> class
ChainPatternDemo { private static Logger getChainOfLoggers()
{ Logger errorLogger = new
ErrorLogger(Logger.ERROR); Logger infoLogger = new
InfoLogger(Logger.INFO); Logger debugLogger = new
DebugLogger(Logger.DEBUG); // Setting up the chain: DebugLogger
-> InfoLogger -> ErrorLogger
debugLogger.setNextLogger(infoLogger);
infoLogger.setNextLogger(errorLogger); return debugLogger; } public static void main(String[] args) { Logger loggerChain =
getChainOfLoggers(); loggerChain.logMessage(Logger.DEBUG,
"This is a debug level information."); loggerChain.logMessage(Logger.INFO,
"This is an info level information."); loggerChain.logMessage(Logger.ERROR,
"This is an error level information."); } } Explanation
|
e. interpreter
A> interface
Expression { int interpret(); } B> class
NumberExpression implements Expression { private int number; public NumberExpression(int number) { this.number = number; } public NumberExpression(String number) { this.number =
Integer.parseInt(number); } @Override public int interpret() { return this.number; } } C> class
AddExpression implements Expression { private Expression leftExpression; private Expression rightExpression; public AddExpression(Expression
leftExpression, Expression rightExpression) { this.leftExpression = leftExpression; this.rightExpression =
rightExpression; } @Override public int interpret() { return leftExpression.interpret() +
rightExpression.interpret(); } } D> class
SubtractExpression implements Expression { private Expression leftExpression; private Expression rightExpression; public SubtractExpression(Expression
leftExpression, Expression rightExpression) { this.leftExpression = leftExpression; this.rightExpression =
rightExpression; } @Override public int interpret() { return leftExpression.interpret() -
rightExpression.interpret(); } } E> import
java.util.Stack; class
InterpreterClient { public static Expression parse(String
expression) { Stack<Expression> stack = new
Stack<>(); String[] tokens =
expression.split(" "); for (String token : tokens) { if (isOperator(token)) { Expression rightExpression =
stack.pop(); Expression leftExpression =
stack.pop(); Expression operator =
getOperator(token, leftExpression, rightExpression); int result =
operator.interpret(); stack.push(new
NumberExpression(result)); } else { stack.push(new
NumberExpression(token)); } } return stack.pop(); } private static boolean isOperator(String
token) { return token.equals("+") ||
token.equals("-"); } private static Expression
getOperator(String token, Expression left, Expression right) { switch (token) { case "+": return new
AddExpression(left, right); case "-": return new
SubtractExpression(left, right); default: throw new
UnsupportedOperationException("Unknown operator: " + token); } } } F> public class
InterpreterPatternDemo { public static void main(String[] args) { String expression = "7 3 - 2 1 +
+"; // (7 - 3) + (2 + 1) Expression result =
InterpreterClient.parse(expression); System.out.println(expression +
" = " + result.interpret()); } } G: output 7 3 - 2 1 + +
= 7 Explanation
Use Case
|
4. Concurrency Patterns
a. Thread Pool Pattern
java
import
java.util.concurrent.ExecutorService; import
java.util.concurrent.Executors; class Task
implements Runnable { public void run() { System.out.println("Task
executed by " + Thread.currentThread().getName()); } } public class
ThreadPoolExample { public static void main(String[] args) { ExecutorService executor =
Executors.newFixedThreadPool(5); for (int i = 0; i < 10; i++) { executor.execute(new Task()); } executor.shutdown(); } } |
b. Producer-Consumer Pattern
java
import
java.util.concurrent.ExecutorService; import
java.util.concurrent.Executors; class Task
implements Runnable { public void run() { System.out.println("Task
executed by " + Thread.currentThread().getName()); } } public class
ThreadPoolExample { public static void main(String[] args) { ExecutorService executor =
Executors.newFixedThreadPool(5); for (int i = 0; i < 10; i++) { executor.execute(new Task()); } executor.shutdown(); } } |
c. Future Pattern
java
import
java.util.concurrent.Callable; import
java.util.concurrent.ExecutionException; import
java.util.concurrent.ExecutorService; import
java.util.concurrent.Executors; import
java.util.concurrent.Future; class Task
implements Callable<String> { public String call() throws Exception { Thread.sleep(2000); return "Task completed"; } } public class
FutureExample { public static void main(String[] args) { ExecutorService executor =
Executors.newFixedThreadPool(2); Future<String> future =
executor.submit(new Task()); try { System.out.println("Result:
" + future.get()); } catch (InterruptedException |
ExecutionException e) { e.printStackTrace(); } executor.shutdown(); } } |
Difference between Java Design Patterns and SOLID
principles
Java Design Patterns and SOLID principles are both essential
concepts in software design, but they serve different purposes and operate at
different levels of abstraction. Here’s a breakdown of their differences:
1. Purpose
- Java
Design Patterns:
- Design
patterns are typical solutions to common problems in software design.
They are proven templates that can be adapted to solve specific design
issues in your code.
- Examples
include Singleton, Factory Method, Observer, and Decorator.
- Design
patterns provide solutions to recurring problems and guide the structure
and interaction of classes and objects.
- SOLID
Principles:
- SOLID
principles are a set of guidelines for writing clean, maintainable, and
scalable code. They help in ensuring that the code is flexible, easy to
understand, and less prone to bugs.
- SOLID
stands for:
- Single
Responsibility Principle (SRP)
- Open/Closed
Principle (OCP)
- Liskov
Substitution Principle (LSP)
- Interface
Segregation Principle (ISP)
- Dependency
Inversion Principle (DIP)
- These
principles focus on designing individual classes and systems in a way
that they are more robust and easier to manage.
2. Level of Abstraction
- Java
Design Patterns:
- Operate
at a higher level of abstraction.
- They
are more about the architecture or structure of an entire system or a
subsystem.
- Design
patterns describe how classes and objects interact to solve a specific
problem in a certain context.
- SOLID
Principles:
- Operate
at a lower level of abstraction.
- They
guide the design of individual classes and their interactions.
- SOLID
principles are about writing good class-level code that is easy to
maintain and extend.
3. Scope
- Java
Design Patterns:
- Applied
to solve specific problems within a given scope, such as creating objects
(Factory Method), managing object behavior (Observer), or structuring
classes (Decorator).
- Design
patterns can be applied to various parts of the application, depending on
where the design issue occurs.
- SOLID
Principles:
- Applied
universally across all parts of the codebase to ensure the code is
flexible, modular, and easily understandable.
- SOLID
principles are the foundation for good object-oriented design practices
and are not tied to specific problems but are general principles to
follow.
4. Reusability
- Java
Design Patterns:
- Provide
reusable solutions to recurring design problems.
- Patterns
can be reused across different projects or systems whenever similar
design problems arise.
- SOLID
Principles:
- Ensure
that individual components of the system are reusable.
- By
following SOLID principles, the classes you write are more likely to be
reusable in different contexts because they adhere to good design
practices.
5. Example Comparison
- Single
Responsibility Principle (SRP) from SOLID:
- A
class should have only one reason to change, meaning it should have only
one job or responsibility.
- For
instance, if you have a class responsible for both data validation and
saving data to the database, SRP would suggest splitting these
responsibilities into two separate classes.
- Factory
Method Pattern:
- Provides
an interface for creating objects in a super class, but allows subclasses
to alter the type of objects that will be created.
- The
Factory Method pattern can be implemented in a way that adheres to the
Open/Closed Principle (OCP), another SOLID principle, by allowing the
creation of objects to be extended without modifying existing code.
6. Interrelation
- Java
Design Patterns and SOLID Principles:
- Design
patterns often embody SOLID principles. For example, the Strategy
Pattern aligns with the Open/Closed Principle by allowing behavior to
be chosen at runtime without modifying existing code.
- Implementing
design patterns can help you adhere to SOLID principles, but it is also
possible to misuse them in ways that violate SOLID principles.
Summary
ü Java
Design Patterns provide solutions to specific design problems by defining
the structure and interaction between classes and objects.
ü SOLID
Principles guide the design of individual classes and their interactions to
ensure the codebase is robust, maintainable, and scalable.
ü They
complement each other: design patterns often implement SOLID principles, and
adhering to SOLID principles makes it easier to implement design patterns
effectively.
Why IDEALS?
IDEALS addresses challenges in modern cloud-native
development that SOLID principles might not fully encompass due to the
complexities of distributed and highly scalable systems. It promotes principles
such as independence, reactivity, and fault tolerance,
which are vital in the age of microservices and cloud computing.
The IDEALS design pattern is an acronym-based
approach used in software development, primarily focused on designing cloud-native
applications. It is a successor to SOLID, emphasizing modern,
distributed systems and microservices architecture. It provides principles that
help build scalable, maintainable, and fault-tolerant systems.
IDEALS Acronym
- I -
Interface Segregation
Similar to the SOLID principle, this emphasizes creating small, specific interfaces for different clients instead of a large general-purpose interface. This is crucial in distributed systems, where breaking apart tightly coupled interfaces reduces complexity. - D -
Deployability
Services should be easy to deploy independently. This principle focuses on minimizing dependencies between components, enabling faster and safer deployment cycles. Practices like containerization and CI/CD pipelines are essential for achieving this. - E -
Event-Driven
Systems should use event-driven architectures to promote loose coupling. By using events as the primary mode of communication, services can react asynchronously, improving responsiveness and scalability. - A -
Availability over Consistency
In distributed systems, prioritizing availability (ensuring the system is operational) often makes more sense than strict consistency. This principle aligns with the CAP theorem's trade-offs in cloud environments. - L -
Loose Coupling
Services and components should be designed to minimize interdependence. This ensures that changes to one part of the system do not cascade into others, enhancing maintainability and scalability. - S -
Single Responsibility
Each service or component should have one clearly defined responsibility. This promotes clarity in design, simplifies debugging, and aligns with the microservices philosophy.
Correlation Between SOLID and IDEALS Principles
Both SOLID and IDEALS serve as foundational
principles in software design, though they target slightly different domains:
Ø SOLID:
Focuses on object-oriented programming (OOP) principles for designing
maintainable and scalable classes within an application.
Ø IDEALS:
Expands on these ideas for distributed systems and cloud-native
architectures, addressing challenges like scalability, fault tolerance, and
microservice independence.
Let’s explore their correlation and how IDEALS builds upon
SOLID.
Direct Correlation Between SOLID and IDEALS Principles
1. I - Interface Segregation (SOLID) and I - Interface
Segregation (IDEALS)
Ø SOLID
ISP: Ensure classes have minimal, specific interfaces to avoid forcing
unnecessary methods on clients.
Ø IDEALS
ISP: Adapts this for distributed systems by promoting modular API or
service designs, reducing coupling between microservices or components.
Example:
In SOLID, we split a class interface into smaller, client-specific
interfaces.
In IDEALS, this extends to API design, ensuring services (e.g., REST
APIs, gRPC) expose focused contracts tailored to their clients, avoiding
"fat" APIs.
2. D - Dependency Inversion (SOLID) and D - Deployability
(IDEALS)
Ø SOLID
DIP: Classes should depend on abstractions, not concrete implementations,
promoting flexibility and decoupling.
Ø IDEALS
Deployability: Services are designed to be independently deployable,
leveraging modularity enabled by SOLID principles.
Example:
In SOLID, a payment service depends on a PaymentGateway interface, not a
specific implementation (e.g., Stripe, PayPal).
In IDEALS, this abstraction ensures each payment provider is a separate
microservice, deployable independently without breaking the others.
3. S - Single Responsibility Principle (SOLID) and S -
Single Responsibility (IDEALS)
Ø SOLID
SRP: A class should have one reason to change, focusing on a single
responsibility.
Ø IDEALS
SRP: Extends this to services, ensuring each service (or microservice)
handles one responsibility within the system.
Example:
In SOLID, a ReportGenerator class only generates reports, delegating
database interactions to another class.
In IDEALS, a Reporting Service only handles report generation,
delegating storage to a Storage Service.
4. Open/Closed Principle (SOLID) and E - Event-Driven
(IDEALS)
Ø SOLID
OCP: Classes should be open for extension but closed for modification.
Ø IDEALS
Event-Driven: Event-driven systems enable extension by allowing new
services to subscribe to events without modifying the original service.
Example:
In SOLID, extending a shape class to add new shapes without modifying
existing ones.
In IDEALS, extending a system by subscribing a new service to an OrderPlaced
event without modifying the Order Service.
5. L - Liskov Substitution Principle (SOLID) and L -
Loose Coupling (IDEALS)
Ø SOLID
LSP: Subtypes should be replaceable with their parent types without
altering behavior.
Ø IDEALS
Loose Coupling: Promotes decoupling services or components, allowing them
to interact seamlessly without tightly binding implementations.
Example:
In SOLID, a Rectangle class can replace its parent Shape in any context.
In IDEALS, a service using a Product API should function regardless of
whether it's a REST API, gRPC, or GraphQL, as long as the interface contract is
met.
IDEALS Expands Beyond SOLID
While there is significant overlap, IDEALS introduces
principles specifically tailored for distributed systems and cloud-native
design:
Ø E
- Event-Driven: SOLID doesn't explicitly address communication patterns
like event-driven systems, but IDEALS emphasizes it for decoupling services in
distributed environments.
Ø A
- Availability over Consistency: While SOLID focuses on correctness in
class design, IDEALS acknowledges trade-offs (e.g., CAP theorem) in distributed
systems to prioritize availability in cloud architectures.
Ø D
- Deployability: SOLID promotes modularity at a class level, while IDEALS
emphasizes it at a service level, ensuring independent deployments.
Summary of Correlation
SOLID Principle |
Related IDEALS Principle |
Key Connection |
Single Responsibility (SRP) |
Single Responsibility |
Both ensure modularity and clear
separation of concerns. |
Open/Closed (OCP) |
Event-Driven |
Both encourage extending
functionality without modifying existing components. |
Liskov Substitution (LSP) |
Loose Coupling |
Both prioritize flexibility and
compatibility in their respective domains. |
Interface Segregation (ISP) |
Interface Segregation |
Both emphasize specific, focused
interfaces to reduce unnecessary dependencies. |
Dependency Inversion (DIP) |
Deployability |
Both enable modular systems by
ensuring independence at class or service levels. |
By extending SOLID principles to the service and system
level, IDEALS addresses the challenges of scalability, availability,
and fault tolerance inherent in distributed systems. Together, they
offer a cohesive roadmap for designing both robust applications and cloud-native
architectures.
IDEALS Design Pattern with Examples and Java Code
Here’s a practical explanation of each principle in the IDEALS
pattern with examples and Java code snippets.
1. Interface Segregation
Design interfaces tailored for specific clients rather than
one large interface.
Example: Payment System
Bad Example (Violating Interface Segregation)
A single interface forces all clients to implement all
methods, even if they're irrelevant.
java
interface
Payment { void processCreditCardPayment(); void processPayPalPayment(); void processCryptoPayment(); } // A class
that doesn't need all methods is still forced to implement them. class
CreditCardPaymentProcessor implements Payment { @Override public void processCreditCardPayment() { System.out.println("Processing
credit card payment..."); } @Override public void processPayPalPayment() { throw new
UnsupportedOperationException("PayPal not supported."); } @Override public void processCryptoPayment() { throw new
UnsupportedOperationException("Crypto not supported."); } } |
Here, clients are forced to implement unnecessary methods,
leading to poor design and potential runtime errors.
Good Example (Applying Interface Segregation)
Split the interface into smaller, more specific ones.
java
// Separate
interfaces for each payment type interface
CreditCardPayment { void processCreditCardPayment(); } interface
PayPalPayment { void processPayPalPayment(); } interface
CryptoPayment { void processCryptoPayment(); } // Only
implement relevant methods class
CreditCardPaymentProcessor implements CreditCardPayment { @Override public void processCreditCardPayment() { System.out.println("Processing
credit card payment..."); } } class
PayPalPaymentProcessor implements PayPalPayment { @Override public void processPayPalPayment() { System.out.println("Processing
PayPal payment..."); } } |
Now, each processor implements only the methods it needs,
adhering to Interface Segregation
2. Deployability
Design services for independent deployment to minimize
downtime and simplify updates.
Example
Using Spring Boot, create a standalone microservice
for managing orders.
java
@SpringBootApplication @RestController public class
OrderService { public static void main(String[] args) {
SpringApplication.run(OrderService.class, args); } @GetMapping("/orders/{id}") public String getOrder(@PathVariable
String id) { return "Order details for ID:
" + id; } } |
This service can be packaged as a Docker container
for independent deployment:
Dockerfile:
FROM
openjdk:17 COPY target/order-service.jar
order-service.jar ENTRYPOINT
["java", "-jar", "order-service.jar"] |
Build and deploy this service independently using
containerization tools.
3. Event-Driven
Use events for communication to achieve loose coupling and
reactivity.
Example
Using Spring Boot and Kafka for event-driven
communication.
Producer Service:
java
@RestController public class
EventProducer { @Autowired private KafkaTemplate<String,
String> kafkaTemplate; @PostMapping("/publish") public String publishEvent(@RequestParam
String message) {
kafkaTemplate.send("order_events", message); return "Event published!"; } } |
Consumer Service:
java
@KafkaListener(topics
= "order_events", groupId = "order_group") public void
consumeEvent(String message) { System.out.println("Received event:
" + message); } |
4. Availability over Consistency
Design systems prioritizing availability while handling
consistency asynchronously using CAP theorem.
Example
Using eventual consistency for order updates in a
distributed system.
Order Service:
java
class
OrderService { private Map<String, String> orders
= new ConcurrentHashMap<>(); public void createOrder(String id, String
details) { orders.put(id, details); simulateAsyncConsistencyUpdate(id); } private void
simulateAsyncConsistencyUpdate(String id) { new Thread(() -> { try { Thread.sleep(5000); //
Simulate delay
System.out.println("Order consistency updated for ID: " +
id); } catch (InterruptedException e)
{ e.printStackTrace(); } }).start(); } } |
5. Loose Coupling
Minimize dependencies between components using dependency
injection or interfaces.
Example
Using Spring Boot's dependency injection:
java
@Component class
NotificationService { public void sendNotification(String
message) { System.out.println("Notification
sent: " + message); } } @RestController class
OrderController { private final NotificationService
notificationService; @Autowired public
OrderController(NotificationService notificationService) { this.notificationService =
notificationService; } @PostMapping("/order") public String createOrder(@RequestParam
String order) {
notificationService.sendNotification("Order created: " +
order); return "Order created!"; } } |
6. Single Responsibility
Ensure each class or service has one responsibility.
Example
Separating payment logic from order processing.
java
class
PaymentProcessor { public void processPayment(String
orderId) { System.out.println("Processing
payment for order: " + orderId); } } class
OrderProcessor { private final PaymentProcessor
paymentProcessor; public OrderProcessor(PaymentProcessor
paymentProcessor) { this.paymentProcessor =
paymentProcessor; } public void processOrder(String orderId)
{ System.out.println("Processing
order: " + orderId);
paymentProcessor.processPayment(orderId); } } |
Conclusion
The IDEALS pattern guides modern application design,
emphasizing modularity, scalability, and maintainability. These examples in
Java demonstrate how to apply each principle effectively in a cloud-native or
microservices context.
Would you like further details or additional examples for
any specific principle?
Would you like deeper insights into specific IDEALS
principles or a combined example showcasing both?
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Encryption and decryption without file only key pass
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key encryption and private key decryption with keystore file
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Cluster router load blancer
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